
The project is an approach to physically based real-time glove controlled pupped animation used in children television. The developed real-time animation framework in combination with a data glove allows artists to animate virtual hand puppets exactly as if they had their hand inside a real-world latex puppet.
Realtime skin simulation is performed using a mass-spring system which consists of a stiff skeletal layer and various flexible skin layers tied to the innermost skeletal layer through springs. Once the user defines the glove controlled parts of a pupped, the skeletal layer is split up into independently moveable sections to represent the user defined movable object parts.


(Summer Term 2008, Baushaus University Weimar, Germany)
